Every object on your Vulcan charts is represented inside Components as a `baseObject`.
In order to use the baseObject inside of your custom component, you should first add it to your `props`.
```
baseObject: {
type: Object
}
If you don't want this to show up in the shortcode input when you publish the component, you can use the `hidden` option.
type: Object,
hidden: true
After this, you can use `this.baseObject` in your component code to read and update properties of the object from the component.
How is this useful, you ask? Having access to both the `baseObject` and the `store` make for a powerful combination.
Get the current co-ordinates of the object on the chart:
const {x, y} = this.baseObject.position;
Get the current object size:
const { width, height } = this.baseObject.size;
Using the store actions, you might decide to update the object, such as its image:
Or how about adding some new lines of text in the Magic Editor?